Home > Autodesk Technology Helps Shape the Summer's Hottest Films: Leading Studios used Autodesk Software to Create The Happening, Hancock, The Chronicles of Narnia: Prince Caspian and More

Autodesk Technology Helps Shape the Summer's Hottest Films: Leading Studios used Autodesk Software to Create The Happening, Hancock, The Chronicles of Narnia: Prince Caspian and More

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article image Autodesk software technology used in films

IMAGINiT Technologies  offer the Autodesk software that has helped studios in creating popular films such as The Happening, Hancock and The Chronicles of Narnia. The Autodesk software was used throughout the digital film pipeline, from pre-visualisation and virtual cinematography to mastering and final animation.

The Third Floor, a Los Angeles-based digital studio, used the Autodesk Maya 3D modelling software and the Autodesk MotionBuilder character animation software to create signature moments in The Happening, which include the car crash and lion attack scenes. This enabled the director M. Night Shyamalan to approve of performances and camerawork before the actual filming.

Using Maya and MotionBuilder, The Third Floor also designed and pre-visualised three major sequences for The Chronicles of Narnia: Prince Caspian: the River God, Lucy's Dream and the End Battle. This process allowed The Third Floor to stage the action and propose alternative shot ideas to director Andrew Adamson.

Sony Pictures Imageworks (SPI) used the Autodesk Maya and the Autodesk Flame visual effects system to create over 500 scenes in Hancock. Visual effects studio Frantic Films VFX served as a visual effects provider for the stereoscopic film, Journey to the Centre of the Earth.

In addition to designing a custom character pipeline for the film, Frantic Films VFX also built a stereoscopic pipeline. This included the Autodesk software that was used to produce more than 180 shots. Animation and lighting was created with the Autodesk 3ds Max 3D animation software, especially in the ocean sequences. In addition, the Autodesk Mudbox software was used to sculpt creatures.

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